deception cue
- CURIE:
gmeow:deceptionCue - IRI: https://blackcatinformatics.ca/gmeow/deceptionCue
- Category: property
- Defined by:
gmeow:slices/deception - Box roles: CBox role, RBox role (What is this?)
An observation that serves as a cue or indicator of deception in the event — a behavioural, linguistic, or evidential signal. Non-functional: a deception event may have many cues, and competing standpoint-indexed cue claims coexist (Principle 9). The scoring and weighting of cues is solver-layer (Principle 12).
Structure
Property shape: object property; gmeow:Event -> gmeow:Observation
Practical Pattern
Use gmeow:deceptionCue from gmeow:Event to gmeow:Observation when the relationship itself belongs in the native GMEOW graph.
Common Companion Terms
gmeow:Event, gmeow:Observation
Usage Advice
Use when
- Use to attach a behavioural, linguistic, or evidential signal — modelled as a
gmeow:Observation— that indicates deception in an event, so each cue carries its own vantage and method rather than being asserted as a bare fact.
Avoid when
- Avoid treating a cue as proof of deception (it is one standpoint-indexed indicator, weighed by the solver, not an entailment) and avoid collapsing competing cue claims — keep it non-functional so contradicting readings coexist (Principle 9).
How to use
- Mint each cue as a
gmeow:Observationwith its owngmeow:vantageandgmeow:observationMethod, link it viagmeow:deceptionCue, and leave the aggregate scoring (e.g.gmeow:credibilityScore) to the solver layer (Principle 12).
Examples
- ex:event
gmeow:deceptionCueex:gazeAversionReading.